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January 31st, 2007, 10:35
Originally Posted by Dr. A View Post
b) easier level progression (levelled scaling) - "game’s idiotic level design"
Originally Posted by Dr. A View Post
A fan of level-scaling, I assume…
Considering Gothic 1, 2, 3 all use level scaling…..albeit the system is far better than oblivions. In Gothic 1 and 2 it was almost unnoticeable due to the fact that the nameless hero got so powerful, while in gothic 3 monsters have level caps based on the area you find them (supposedly). I did find level scaling quite noticeable for my hunter character as the low end monsters (wolves etc) still took the nearly the same amount of arrows to kill at level 80 (750 hunting skill) as they did at level 10, I think this is more due to the fact that skills don't seem to ram up very well like they did in gothic 1 and 2 i.e. spend 100 points in strength/hunting and you will barely notice the difference.
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
Last edited by bjon045; January 31st, 2007 at 10:42.
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