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January 31st, 2007, 21:52
I think that the term 'level scaling' has become strictly pejorative recently, yet it is part of pretty much every game out there. In shooters it is applied to keep things challenging as you get better weapons, and in typical action-RPG's it is there to keep the challenge alive. Heck, Silverfall has it all over the place and that just keeps things flowing.

I think that level scaling is fine, but the problem is when it is so universally applied that there is never anything overwhelming in terms of challenge, nor any surprisingly great items found. Gothic 3 still had plenty of 'uh oh … gonna die now' moments - but also too many 'hey, here is another exploit for me' moments.
-- Mike
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