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February 2nd, 2007, 10:59
Maybe they will agree to updated graphics, and the use of a PhysX engine in the game, but they still want their turnbased combat and the other things in FO1 and FO2. However, this isn't a realistic approach in today's competetive market.
Quite the contrary. The very fact that there hasn't been a game like that since 1998 means that it's a market with underemployed resources. Developers and publishers acted like turn-based cRPGs were a thing of the past because they wanted to do something different, not because there wasn't a demand for them. Like it's been mentioned before, the Fallouts and even Tactics have been re-released several times over the last decade, and there was enough demand for them to re-release them a year ago. The demand is there, and it's sure as Hell enough to make the product profitable.

Maybe they can't drop half the budget on The Shiny and advanced "PhysX" engines like they did with Oblivion, but the money is there to be made.




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