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February 3rd, 2007, 06:52
Lucky Day
"This was the game that automatically converted items to coin didn't it? And they somehow that this was better?"

Right, they did have a sort of sound premise "Trying to eleminate the inventories constantly becoming full and interupting gameflow by requiring trips to a merchant" but as you point out it didn't really turn out that great.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
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