RPGWatch Forums - View Single Post - No Mutants Allowed - A History of Fallout Fandom
View Single Post


February 3rd, 2007, 09:28
I take the opposite view. I see Bethsoft's chief strength in its ability to develop and respect a fictional world, which is where the appeal of Fallout lies for me. The dialogue in the original never impressed me as anything more than workmanlike. Great voice acting, though.
Statues wouldn't be better if they could move. Model airplanes would not be better if they were the same size as airplanes.
abbaon is offline


abbaon's Avatar
Daft as a daisy


Join Date: Oct 2006
Posts: 321
Mentioned: 0 Post(s)