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February 3rd, 2007, 14:21
We'll see. How many multiplayer RPGs have delivered a polished MP experience out of the box? How many successfully changed the design late in development to expand the multiplayer function so dramatically? How many did that and delivered an Oblivion-like gameworld size filled with good content and mounted combat? Assuming a second team (do they have a second team?), did they create an entirely independent massive experience or was the SP quest structure modified to accomodate thousands of players? Even if there is a hypothetical second dev team, did the guys working on the UI get to polish the basic interfaces or did they move on to creating an appropriate MMO UI?

I wish them luck. They'll need it.
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