RPGWatch Forums - View Single Post - No Mutants Allowed - A History of Fallout Fandom Part 2
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February 5th, 2007, 22:13
My highlights.

Originally Posted by VDWeller
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"a slightly new story that doesn't change a hair of what went before"
Care to back it up? Show me a few links stating "Fallout 1 was about finding the waterchip and dealing with the mutants, so Fallout 3 MUST be about finding the last light bulb AND dealing with the mutants AGAIN!!!"
Originally Posted by BillSeurer View Post
From the article:
"And there's too much to be unhappy about when it comes to how Tactics treated the setting. These arguments have also been made for Fallout 2, but a lot of Fallout 2's setting flaws are compensated by good execution of Fallout's central RPG-philosophies."
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