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February 8th, 2007, 02:20
Originally Posted by 20mithrandir View Post
I always thought of the art of Morrowind and Oblivion to lack something. Both had a huge gameworld with amounts of locations and npcs (that both lacked depth) but with all the possibilities of the engine the world stayed a little lifeless and blunt (and I'm speaking of the graphics). Compare them to Gothic (first game), which had this technicaly very poor engine with low polycount but just looked great from the "art" side of view ; - ) Don't know if you understand my point (my English isn't that great).
While I agree with you about Morrowind and Oblivion being lifeless compared to Gothic, I'd have to disagree about them lacking art. I haven't played too much of Oblivion yet, but Morrowind had some incredibly artistic architecture. I was especially impressed with some of the Dwemer ruins.

It was the (lack of) NPC's and monsters that made Morrowind seem lifeless compared to more populated games like the Gothic series, certainly not the graphics.
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