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February 11th, 2007, 22:47
Think less Jade and more KotOR. Most of the planets you visit for the critical path are fairly linear (and getting significantly cooler combat-wise every day as we move from "ugly place you can walk through and technically complete the plot for by talking to placeholder people" to "holy cows, did they put in the geth with the explosive things today?") in much the same way that each planet in KotOR was fairly linear (some branches, some options, but generally speaking, we know where you'll end up and pretty much how you got there). However, you can do the planets in the order that interests you, as in KotOR.

Also, what KotOR didn't have were the uncharted worlds, which let you break up the big quests with smaller areas (either short fight-y plots or brief moments set up to reward roleplayers) and explore a little bit.

It's not a completely wide-open world game where you can explore anything, and I don't feel like I'm hurting the game by saying that. It's not trying to be that kind of game. It's trying to expand the side-quest quantity while sticking to a critpath layout that worked for the average gamer.
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