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February 14th, 2007, 15:20
Designers design games differently that have quicksaves. Gothic 2 is a good example. I think my character died more times playing Gothic 2 than any other RPG I have ever played. They used death not as a consequence but as an indication that you weren't supposed to go somewhere yet. Turn a corner and something killed you? Whoops, reload and go a different way.
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