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February 15th, 2007, 19:52
Originally Posted by Role-Player View Post
Here's something to consider - when faced with graphical instability due to having low or middle end computers, aren't trees one of the first things to be disabled by players when faced with low framerates? From a developer perspective I'm sure it's a great way to reduce time and resources spent on this feature, but does it really mean much to the end user?
Ideally -- nice graphics without sacrificing gameplay. Developers like Larian can focus on the game itself instead of spending their scarce funding on armies of artists to draw a bunch of trees! At least that's my understanding of it. It sounds like a great solution to an industry problem. I hope that as middleware solutions like this become more common, developers can start making more niche-y products again.
Last edited by doctor_kaz; February 15th, 2007 at 19:59.
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