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February 16th, 2007, 00:37
As I understand it Reality Pump uses its own solution, the main reason being that Speedtree is too slow, not very customizable (PB also said so), and bound to produce hard-to-detect bugs (always the case when using middleware). Considering that Bioware does not focus in producing seamless gameworlds (I don't know if this is the case with Dragon Age), maybe that's the ideal solution for them.
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