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February 18th, 2007, 23:31
I played the demo and can say that I'm impressed for a Diablo-style action RPG.
There are even quests which don't require fighting.
Also the beasts are creative and quite fresh looking

One disappointment though - since the save system is implemented Diablo-style, it would be good to know what enemy you're facing - for instance if you meet a Tree Dragon, nothing tells you if the fight is impossible and you're going to die (if you die, you're transported to the town without your inventory, if you load - your save is also in the town but all creatures respawn). Then again - maybe there is some skill later which will tell me that
Bundyo is offline


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