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February 27th, 2007, 23:08
Originally Posted by Ionstormsucks View Post
Truth is that we're dealing here with a very narrow-minded and egocentric approach that focuses on things like character and setting, but dismisses story as negligible. Ask youself - would you ever buy a novel that contains no text, but just images, or watch a film that does only show scenery? I sure wouldn't…
But a book can contain text and not tell a story. A movie can contain images and not tell a story. A videogame may not contain a story - yet still be a game, since gameplay is the main element that defines videogames; their visual and textual components coming in second, and what those components do (like presenting a story) coming later.

No story is necessarily required for videogames as what drives a game are long or short term objectives or challenges which are set before players to overcome. Solitaire and Pacman tell no stories - are they not games? Space Invaders may have setting exposition or a contextualized challenge issued at players ("Save the Earth!"), but it is not telling a story. Several dungeon crawlers during the inception of videogames only gave you a task - kill the wizard, find the princess, retrieve the Mighty Gorgonzolla, or some variation thereof - and then pitted you against gameplay challenges like fighting endless hordes on a deep dungeon or labyrinth; these told no story either. They proposed a goal, then congratulated you when you accomplished it. Stories are only there to glorify the challenges set before players - many CRPGs have much lore and character dialogues but they mostly set you to do some mundane task or tasks which is actually what drives the game. You'd still have a game if the lore and dialogue was gone, but the gameplay would remain. If you took away the gameplay - but then it wouldn't be a game since it was lacking the interactive component.
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