RPGWatch Feature: Depths of Peril Interview
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February 28th, 2007, 23:44
I have to agree on the graphics--I don't usually wear sunglasses while gaming, myself.
AFA the actual game elements, it does sound interesting. I agree with Geist that the more strategy elements you slip into an action game, the closer it comes to emulating the attractions of turn based play, which I miss a lot but don't see being revived any time soon. Having the AI be competetive without being overwhelming is always a difficult aspect. Have to see how it turns out.
Where there's smoke, there's mirrors.
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