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Default Not linear

March 16th, 2007, 14:09
Yes I haven't played Arena yet and was trying to get a retro of what was non-linear from it as you said all quests were simple. But do they affect the game world much more then say Oblivion? I dont mind if them being simple as long as the gameworld is affected. I think that's a trademark of the TES series. Simple quests yet they change the game allot.
I wanted some stuff about the dungeons that are said to be good from the comments. Compare that to Oblivion's static banal dungeons.

"The artifact quests and the Ďmainí quest are a little different, but Iíll leave you to discover them on your own."
??? Were they good ???





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