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Default Ashes: Two Worlds Collide - Game Update

March 18th, 2007, 14:43
ShadowMoses, one of the creative minds behind Ashes:Two Worlds Collide and a regular visitor to our forums, sent me some information on where the game is currently at. This is a small budget Indie game which should appeal to all those traditional RPG lovers out there who are decrying the paucity of good 'old fashioned' games on the market today. Here's the latest from the 'source'.
Anyway, Ashes is progressing well although slowly. The engine went along two code paths for a while due to a different implementation for the scheduling system but the latest build is almost complete which should bring everything together. It should include npc schedules, finished TB combat, particle system, party dialogue system and a new GUI system. With this the engine will be almost complete.

We've started building the actual world - which is 9 times bigger than U7 and i'd say a large proportion of the gfx content it done, it's just a matter of placing it on the map.

We hope to release a video or two in the future showing npc schedules and combat and there is a possibility of releasing a small demo… maybe the starting island or something but don't hold your breath, it could be a while!
Visit their website for more details about the game, here .
More information.
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