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March 19th, 2007, 15:51
Originally Posted by KasperFauerby View Post
It is definitely absolutely *huge* (anyone knows exactly how many cities/dungeons? Seems like several thousands), but as a result it's also very generic.
There are around 1000 dungeons in Daggerfall. They were procedurally generated so they look generic. The way Daggerfall works with quests; people, places and items are only linked to a quest when the player accepts a quest. So we can repeat the same quest always with a different dungeon to loot or houses to rob. It works like playing a rogue but dungeons are pre-generated and packed into a big .bsa file to be selected randomly when a quest is chosen.
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