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Default RPGWatch Feature: Legend - Hand of God Developer Diary #2

April 3rd, 2007, 14:14
In his 2nd diary, Jan Beuck from Master Creating talks about creating the Legend prototype and pitching the game to interested publishers:
First of all, you need to build a so-called prototype. A prototype is a small part of the game which basically corresponds to the finished product. Okay, so thatís probably exaggerated: many objects will be represented by placeholders. There are no sounds, no skills, no mini maps… to be exact, a prototype will not contain anything that is not absolutely essential.
Read it here.
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