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April 10th, 2007, 18:03
Originally Posted by txa1265 View Post
Difficulty scaling can work very nicely, as it does for parts of SiN Episodes, which adjust the difficulty of encounters to your demonstrated skill level. Not every variable difficulty system is a code-word for copying Oblivion.
One small difference, SiN is a FPS which is skill based, meanwhile this is supposed to be an RPG which are not supposed to be skill based.
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
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