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May 18th, 2007, 12:37
Oh, and -- another thing I liked about it was that the story was quite good at avoiding the classic game clichés. There was no unambiguous good or evil, even with the choices at the end (which gave a nice tip of the hat to Deus Ex IMO while putting a bit of a new twist on it). There was no save-the-world BS, just "do what you have to do to survive." Kudos to GSC, and here's to hoping that it does well and there will be a sequel sooner rather than later.
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Prime Junta

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