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October 25th, 2006, 23:10
Is there a way to take "phased" real-time combat, and create an option for mock turn-based play? Turn-based is basically phased with a pause just before each PC's turn (and for no other reason), right?

I really have no idea why anyone would prefer phased turns over genuine turn-based when managing a whole party. I had hoped this type of play would die with the Infinity Engine. I liked BG, etc., a lot, except for the combat.
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