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May 23rd, 2007, 17:13
Originally Posted by HiddenX View Post
Yes - but the had similar time problems with the completion of Gothic 1, too - they could handle it because Gothic 1 was a relative small world.

In Gothic 2 they could use a drilled out Gothic 1 engine.
I expect that their team would have grown since G1? and again after G2? Increasing the size of the world shouldn't have been that much of a problem. Or at least, it's ultimately their own fault if they made it too big.

I agree though that smaller detailed worlds are better but it's more than just that, it's the level design thats most important. G1/G2 felt alot bigger than they actually were simply because the level design was good. You were frequently blocked off and had to go round or avoid certain areas and return to them later. The illusion of a big world was there… it's the same with U7. Oblivion's "go anywhere, do anything" philosophy just makes the size of the world completely irrelevant and bland. You can pretty much travel in a straight line between any 2 points on the map, it's completely boring… it's no wonder they added fast travel!
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