Originally Posted by Yeesh
Oh I totally disagree, because what they're simulating from the PnP games is not the roleplaying experience at all. It's the combat system, and the character advancement system. And they do a great job of that.
Consider: a flying game, they simulate the cockpit. They try to give you the same experience a pilot would have. But a CRPG, do they EVER simulate the dining room table, the ordering pizza, the arguments about which rules to apply, or the fact that you have to stop playing after a certain number of hours because someone goes home?
Or less silly, does a CRPG ever penalize you for stepping out of character? Of course not. Your roleplaying ability is just not a part of the equation. What's simulated is the mechanics of the combat and advancement system and, to a varying extent depending on the game, your interaction with a story or campaign; the choices you make and what-not. BUT this latter facet is not the defining one.
CRPGs are called RPGs not because they involve roleplaying, but because they SIMULATE playing pen and paper RPGs;
A traditional RPG, and indeed any activity that can be called roleplaying, requires participants or players to play a role. That is the absolute definging characteristic of non-computer roleplaying and RPGs.
Your roleplaying ability is just not a part of the equation [meaning of a CRPG].