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October 26th, 2006, 18:07
Originally Posted by txa1265 View Post
The common thread that was unspoken is that we ascribe to a definition of RPG that is anachronistic. That business demands 3D worlds, high graphics and fully voiced action. Oh, and because of the mythical 'Casual Gamer', *none* of our games can have quests that are hard or take a long time. C'mon - that is crap … *no one* who is a 'Type 1' Casual Gamer is going to play 'real' RPG's anyway (Type 1 is the type playing Bejeweled and Sudoku as their major gaming outlets), and for 'Type 2' (I get 3 hours of gaming a month) they just need a good journal and quest log.
Hey, I like Sudoku!

I think you've hit the nail on the head, Mike. It's really disappointing in a way. I at least hoped for a couple developers to say something along the lines of, "We'd like to cater to old-skool but it simply can't be done in today's business model." They're all content to move on.
Sorry. No pearls of wisdom in this oyster.
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