RPGWatch Forums - View Single Post - Obsidian Entertainment - Sawyer Blog Update
View Single Post


June 11th, 2007, 11:26
They certainly must have employed a good writer who knows how to write dialog; however, it's unusual to see even well-written dialog that blends into the game so well. It very often feels a bit tacked-on; unnecessarily wordy. Gaming is an interactive, dynamic medium, so big stretches of wordy dialog feel as unnatural to it as twenty-minute cut-scenes. Riddick did both dialog and cut-scenes in such a way that they don't interrupt the flow of the game -- gameplay is first, everything else is subordinate to it and supports it. Yet the story manages to get told.

I'm not saying it's the end-all be-all of gaming (there are plenty of things it doesn't do well, or at all) but in this particular respect it has few peers.
Prime Junta is offline

Prime Junta

RPGCodex' Little BRO


Join Date: Oct 2006
Posts: 8,540
Mentioned: 0 Post(s)