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July 23rd, 2007, 05:24
I have to agree with Alrik more than HiddenX. Even in the early days of cRPG's they were familiar to most players: they were all modeled after D&D.

There was no blatant handholding and when there was the game results were miserable. People took time when they played games and Lord help us now if game design requires the player to think and take time. In fact, you can't even let a character die if they're level 1 anymore and that's supposed to be the real dynamic levels. And on that not, I may have contradicted myself and supported HiddenX' point: people who don't play RPG's wouldn't know that.
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