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July 27th, 2007, 22:20
A lot of module adventures weren't in themselves great, what made them fun was the interaction. TOEE could have been an absolute blast if they had put some roleplaying and character into it. Troika seemed to completely miss the point that what makes D&D adventures fun is the interactive aspect. I think it would've been a lot more fun if it had been set up like the Baldur's Gate games, with one PC and a team of NPCs that interact, and take that to the next level of interacting with the residents of the dungeon and it's environs.
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
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