RPGWatch Feature: Tales of Torment, Part 2
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August 2nd, 2007, 15:25
Well, back then in the 1990's, the suits actually were gamers themselves. Gamers who just happened to be good at PR, or good at crushing numbers etc. etc. Today, however, people are hired to do this. And they look to the market, and see what sells. And what sells seems to be hybrid FPS/RPG games or hybrid RTS/RPG/ games. So they make (often false) sales projections on how much a single unit (a game will sell) after its first release….and invest accordingly. [To compare, books once were published by book editors who loved books, not so anymore, now all publishers want is the next Nadime Gordiner, the next J.K. Rowling or the next
The thing is, though, the collective mind of the people is very fickle and changing, this means that you don't know what the public wants, at least not 4-5 years ahead of time. (at least not always).
The other thing to remember is that management at Interplay/Black Isle never actually seemed to discover this game at all, they just had a busier time laying their eyes and hands on Fallout and Baldur's Gate series of games.
And, I agree with you all… Great job, brother none. It was a very good job and some wery interesting questions, too. Sometimes I think developers like to answer the tough questions and some different questions that stands apart from what the main stream gaming media are asking them. The answers from Chris&Chris clearly show that they know what they are doing, and that they are capable of reflecting on their jobs, as well as evaluating their games. Not something every developer is capable off doing….
and, yes, it was a fun read
Please read it, too
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