RPGWatch Forums - View Single Post - Rise of the Argonauts - Interview @ Eurogamer
View Single Post


August 10th, 2007, 15:11
I like what they say about choices and consequences, especially about tying dialog choices to feed into game mechanics rather than the other way around.

I wonder, though, which kind of choice they're talking about -- narrative choice or gameplay choice. Of course, either is better than irrelevant choice (e.g. Oblivion -- you can choose to do anything you like, but none of it makes any difference) or no choice at all (e.g. any corridor run-n-gunner).

So far, it sounds like they're talking about gameplay choice -- choices you make affecting the powers you have and the ways you can attack problems in the game. I would be even more interested if there was narrative choice -- that is, choices you make profoundly affecting the world, the storyline, or other characters around you.
Prime Junta is offline

Prime Junta

RPGCodex' Little BRO


Join Date: Oct 2006
Posts: 8,540
Mentioned: 0 Post(s)