RPGWatch Forums - View Single Post - Gamasutra - Defining "Next Gen"
View Single Post

Default Gamasutra - Defining "Next Gen"

August 23rd, 2007, 19:57
Turning away from Bioshock for a change, Stormfront CEO (and legendary developer, including the original online NWN for AOL) Don Daglow has spoken to Gamasutra about defining "next gen" and next gen cycles:
Daglow's seen a lot of "Next Generations", dating back to his role as director of game development for Intellivision during the first generation of video game consoles, and shared his opinions in a panel going in-depth on the ubiquitous phrase, what the definition of a "Next Gen" game should be, and how developers can create more unique kinds of player experiences for future generations.

"NextGen Magazine was founded in about 1995, so the idea of next gen was already being used in the 90s," Daglow noted at the session's opening. Reminiscing on the first generation of consoles in the mid-eighties, Daglow touched on some of the limitations that developers have trotted out over the ages -- first, it was the number of colors, then it was the limited hardware.
Thanks, Magerette.
More information.
-= RPGWatch =-
Dhruin is offline


Dhruin's Avatar
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968