Gamasutra - Defining "Next Gen"
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August 23rd, 2007, 20:57
A fascinating article. His wealth of experience and history give him a unique insight which most industry people I think would miss.
It seems his definition of "next gen" is more along the lines of paradigm shifting design, or put more simply, completely new concepts; ideas never thought of before.
When I think of "next gen" it's usually in terms of hardware and when applied to software, what is done to exploit that new hardware. ie. 16 bit over 8 bit moving to larger sprites and more colours or using hardware rendered 3d instead of 2d.
To me next-gen doesn't mean innovation at all but the opposite which is why I never liked it as a buzz-word. The move from 8 bit to 16 bit in arcade and console games meant very little to me as they were all the same Japanese fighting or shooter games.
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