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August 31st, 2007, 06:27
I'm not far enough in to come to a conclusion. So far, it's very much like SS2 in some ways (plasmids offer different abilities, tonics add passive boosts, turrets and machines to hack, machines that dispense stuff) except you don't develop any core stats/skills (so, your gun aim isn't governed by an improvable skill), there is no inventory and the pace is faster. These items definitely shift it toward a shooter but you can, for example, decide to attack an enemy head-on, hack a turret to help you, use a fancy plasmid (set fire to an oil spill, throw things with telekinesis) so it still feel deeper than a standard shooter.
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