RPGWatch - New Poll and Site Update
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August 31st, 2007, 07:27
I'm not far enough in to come to a conclusion. So far, it's very much like SS2 in some ways (plasmids offer different abilities, tonics add passive boosts, turrets and machines to hack, machines that dispense stuff)
you don't develop any core stats/skills (so, your gun aim isn't governed by an improvable skill), there is no inventory and the pace is faster. These items definitely shift it toward a shooter but you can, for example, decide to attack an enemy head-on, hack a turret to help you, use a fancy plasmid (set fire to an oil spill, throw things with telekinesis) so it still feel deeper than a standard shooter.
Join Date: Aug 2006
Location: Sydney, Australia
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