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September 1st, 2007, 02:35
Originally Posted by PatrickWeekes View Post
As others have said, I don't agree that dying makes things cool.

In BG, when I died, it was not a powerful roleplaying experience. Heck, in BG2, when a follower died, I reloaded because I didn't want to have to spend twenty minutes re-equipping everything that dropped off the dead character. Reloading isn't inherently cooler than having your followers finish the fight and then help you to your feet.
I agree, although I think it needs to be carefully balanced. KotOR was simply too easy and in Bioshock (a bit different, I know), dying can be tactic - don't waste a health potion, just take the death and regroup as you run back from the teleporter.
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