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September 2nd, 2007, 18:13
Originally Posted by the_oracles_cave View Post
pretty much everyone in this thread:


has nice things to say. they also seem to suggest that enemies do not level, contrary to the post above?
I can't specifically cite concrete examples, but there seems to be a sense that the developers at least had some area that do level and others that don't. A generic wolf seems to take ~840 points of damage to kill as a max, and a silver wolf ~1240 and so on … but you meet harder and harder enemies and they track you in terms of scaling for a bit.

I guess I'm saying that it feels like 'smart scaling'.
-- Mike
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