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September 9th, 2007, 20:44
Originally Posted by Acleacius View Post
Here is something funny to add to the post mortem.
I have to agree with that guy's point--I'm Seiged out also. And even in the first Dungeon Seige, there wasn't any seiging going on--it was the opposite of a seige(forced wait without staged combat outside a fortress) and if it were one, it wouldn't sell. Come to think of it, there weren't all that many dungeons either--in my memory I'm always trooping across some pixelated terrain dragging a mule and trying to find my party.

I liked the original because it had nice and fresher look than the tired and dated diablo series but by the time DS2 came out I was just getting burnt out on top down hack and slash….
I liked DS2 better, as I thought the character elements were a little more prominent, but I never finished either game. The problem for me was the hybridization--too many different blends so you really didn't get any one distinctive flavor. But I had fun with DS2, and I think Taylor did succeed in doing what he had in mind in making a popular arpg.
Where there's smoke, there's mirrors.
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