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September 19th, 2007, 12:37
Well they don't track the choises by black and white good vs. evil. There's two seperate scales, paragon and renegade. I admit things that might be concidered "evil" or unlawful are probably going to be on the renegade scale and "good" and lawful things on the paragon. But it isn't about as much about good and evil as it is about what you think is justified to get your mission done. Also because the bars are seperate, you don't end up with a clear cut good/bad.

The dialog choises you see aren't what's going to be said, they just convey the overall direction the line is going to take, then char speaks the line which is usually a lot longer than the text on the dialog wheel.




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