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September 30th, 2007, 00:27
The reason? Cost. Smaller development cost = less risk.

What's the resolution of the this thing? What's the maximum data capacity? So, we have a fixed specification device with limited screen size (and whatever else - I don't own one) and everything works nicely for that size.

Now, put it on the PC. How much more to develop the same art assets to look good at 1900x1444 (or whatever), improve all the animations, particle effects and so on? Even after all that, how many people will complain the physics sucks and it doesn't look as good as Crysis?
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