RPGWatch Feature: Inside The Witcher, Part 1
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October 3rd, 2007, 15:54
Thanks for a great preview. And happy to report that I still look forward to the game. Even if there is limitations to the choices, I still like the way they treat them, sounds better than most games I played.
Some questions: what is the size (range) of the locations how much exploration do they afford? Does it remind you more of a location in Gothic (enclosed, but with significant exploration, or KOTOR (fairly small, walled in, linear paths)? How does one travel between locations?
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