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October 4th, 2007, 14:57
Originally Posted by MudsAnimalFriend View Post
Tiny locations and the resulting immersion-breaking load screens were my biggest fears when I heard The Witcher was using the Aurora engine. From the preview it doesn't sound like the outdoor areas are too small, but is there loading of sub zones within zones? For example, in a city quarter do the building interiors load as individual cells separate from the exterior parent zone or is transition between indoors and outdoors seamless?
Honestly, I'd toss the whole Aurora thing out - I really don't think it has any relevance and it brings presumptions that aren't necessarily true. Anyway, the preview does mention that building interiors (etc) have loads. In other words - yes, they are separate cells.
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