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October 29th, 2007, 12:34
Originally Posted by Squeek View Post
Then they could sell downloadable content from a complex game world in a way that specifically matches a created character and how it's played.
This is kind of an interesting concept, but it is not far from MMORPGs. Provided that I could play a game through with one character just for 10 bucks for example, I would save a lot of money when I realize the game sucks and I will not try another character. But how would you estimate sales for this type of a product?

Otherwise I voted for the boxed content, mainly because I appreciate a good manual. If the manual would come in a format where I can print AND easily bind it as a booklet myself, I would perhaps accept a PDF manual if it would show on the price tag of the game as well.
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