The Witcher brings a lot to the table that we've seen before, but the end result is something unique. It's good, real good.
Based on a series of popular Polish fantasy novels, The Witcher follows Geralt, a sardonic wanderer whose past is long and bloody. You donít customize anything about him before you start the game, the scars on his face and his penchant for swords and magic are all set in stone. The man has walked many paths, but conveniently for those of us who havenít kept up with popular Polish literature, he canít remember any of it. Rescued at the brink of death by his fellow Witchers, Geralt remembers the basics of sword fighting and sarcasm but little else….
…After all this thereís still a lot to say about the game. The story is well realized for the most part. Some warts will pop up here and there with a poor turn of phrase or a small plot point that could have been more clear, but not often enough to detract. The promised ďlesser of two evilsĒ decisions are in full force throughout the game, Iíve already been surprised many times by twists and turns in the story based on my past actions. No matter what happens, Geralt always has something to say about it and heís rarely apologetic about the decisions he makes. Iíve regretted a few, but even looking back Iím not always sure I would have handled some things differently.
The Witcher is a good game. It's not always perfect, but it positively oozes with interesting moments and details well worth exploring. It's not likely to change any minds uninterested in story-laden RPG's, but for the rest of us it's a godsend in the current PC landscape. On any platform, the amount of control the player has over the shaping of the story is unprecedented in modern times. It's not an "Action RPG!" nor is it a "Which of my 200 spells do I want RPG." It's The Witcher, and it's about damn time PC roleplayers had something to crow about.