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December 2nd, 2007, 22:58
A note on that first dungeon: it was one of many early hints to me that this was going to be a good game. I went in with my first character right away, got maybe a third of the way in and realized I was over my head and would have to come back later (which is what I've done with subsequent chars, btw). After that I thought, "sweet. a game that isn't afraid to offer a challange early on that you may have to walk away from for a while." How many current cRPG's have the balls to present a tough decision like that to the player so early on?
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