Mass Effect - Review @ Boomtown
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December 12th, 2007, 12:25
It would be very hard to have many shades of grey, I think. Even now, you have many false dialogue options, like in most RPG's from the past. They could probably make a really good RPG with a lot of depth to your choices, but you'd be done with it in five hours. Replay value would be high, but I'm not sure if that'd be enough to build a compelling story.
What would be an example of an RPG that did this right?
Join Date: Oct 2006
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