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December 17th, 2007, 23:39
Strong vision-- specs must not change mid-project, or project fails. Seriously, I doubt that the average gamer has any insight into real game design. Going on that and the fact that there is a chosen market for any game these days, which must be an average, and the devs just have to listen to the feedback that they agree with and can work with. Listen to your customer, someone who most of the time doesn't even know what he wants (and if he does, can't communicate it properly) too much and it only spells out doom.
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