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January 8th, 2008, 18:53
Originally Posted by Squeek View Post
RPG is something you can do alone, but at its soul role-play gaming is something that's done collaboratively. It's like dancing. It's like sex. To experience the good stuff, you need a partner who's willing and able.

Something's wrong if you find yourself wondering whether you're being manipulated. That's what Johns ask themselves when prostitutes offer them choices. Those guys are kidding themselves.

That's why "choice and consequence" will never really satisfy. No matter how many choices you're offered, it won't ever be enough when you're the only one making the decisions. The game needs to make its own decisions about similar kinds of choices, and those should be enigmatic, beguiling, and a bit alluring.
The game making choice - Are you talking about a Dungeon Master AI, multiplayer, or even Pen & Paper? I couldn't quite follow your meaning here.
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