RPGWatch Side Quest - Manipulation and Perversion
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January 8th, 2008, 19:23
Squeek, like a lot of us, has his own definition of RPG which I often fail to fully appreciate( in the sense of understand, not like or dislike) so I'll just say I have no idea what's meant there either.
I do agree that if the feeling of manipulation is too strong or marked by the kinds of thoughts Corwin presents, it could be disruptive to an extent. I don't think it indicates there's something inherently "wrong" with the game unless it's exceptionally clumsy. I think it indicates that the game is making an attempt to draw the player into the dev's intended script. As I said in my comments, I see that as more of a positive challenge than a negative limitation, but that's me.
Where there's smoke, there's mirrors.
Last edited by magerette; January 9th, 2008 at
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