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January 9th, 2008, 19:26
I like all of that! Let's take it even further! I'm imagining system participation, not just manipulation. It's what makes playing with your cat different from playing with your ball. The difference is the cat's collaboration. It's playing too.

Computers aren't alive, but they're smarter than a ball. There's a truism among actors that "acting is reacting." To hold up its end as a participant in a role-playing game, your computer should be reactive. That's the stuff I'd like to see get programmed in.

You know those stories where someone gets sent back in time? The ones where they're careful not to make any changes, because the slightest alteration might turn out to be huge? RPG needs worlds that work like that, worlds that react.
Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene. -- [Joni Mitchell]
Last edited by Squeek; January 9th, 2008 at 19:32.
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