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January 16th, 2008, 20:03
Expansions did not change Morrowind itself: all NPCs are of fixed level, while critters are all leveled. At 1st level, the Grazelands are full of rats. At 20th level, they're full of golden saints. If there's a unique name attached to it, its level is fixed.

What the expansions changed was to have random NPCs leveled -- guards, bandits, etc. But all named NPCs were still fixed level. But this only applies within Mournhold and on Solstheim.
Hammer, anvil, forge and fire,
chase away the hoofed liar.
Roof and doorway, block and beam,
chase the Trickster from our dream.
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