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February 5th, 2008, 19:04
By that logic (which I don't disagree with, necessarily), the NWN1 OC was a dungeon hack, since, yes, there was a story, but it was more about whacking monsters with your friends than exploring a deep choice-based narrative. (I know that the NWN OC was a lot more fun when I played it coop with my wife.)

The NWN1 expansion "Hordes of the Underdark" was either story or roleplaying. Act one is pretty much just a dungeon, but in act two, your actions in each of several dungeons help determine the makeup of your allies and your enemies in the big-ass fight at the end, and players with very high Persuade scores or a lot of exploration time or money to burn can get endings to the game that nobody else ever gets to see.
PatrickWeekes is offline




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